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elders scrolls online review

Templars are generally seen as the support characters of ESO. While it may seem at first that their kits are built around healing, protecting and generally helping allies – this is most certainly not the case.  The wide array of abilities available in the Templar tree means that as you journey through Tamriel, you can fulfill any role you want. Whether it be Tank, DPS, Healer, or any mix of the three. In fact, some abilities in the Templar skill lines have controller-type effects, for dealing with large amounts of enemies in big battles.

Aedric Spear Skills & Abilities
Aedric Spear is a very interesting specialization.  It seems to mainly focus on damage dealing abilities, but these come with a control aspect. While abilities deal damage, they also bring something else to the table. Puncturing Strikes knocks back enemies as does Piercing Javelin. Focused Charge interrupts enemies, and Spear Shards disorientates them. This CC heavy toolkit means that Aedric Spear can synergize incredibly well with a ranged weapon. The enemies will struggle greatly when trying to get in melee range with you, as you can keep on knocking them away with your abilities.

  • [Ultimate] Radial Sweep - Sweeps a conjured weapon in a deadly arc, dealing Magic damage to all enemies around you.
  • [Active] Puncturing Strikes - A four hit attack dealing chained damage to any foes in front of you, the final hit knocks back the closest enemy.
  • [Morph] Biting Jabs - Critical hit chance increased vs low health enemies
  • [Morph] Puncturing Sweep - Damage dealt in a large cone
  • [Active] Piercing Javelin - Hurl a spear, dealing damage and knocking the target backwards.
  • [Active] Focused Charge - Charge to an enemy, interrupting them and dealing Magic damage.
  • [Active] Spear Shards - Deals Magic damage to all enemies in a target area. One target is disoriented for a short duration. An ally may pick up the spear granting both of you bonus damage for a short time.
  • [Active] Sun Shield - Create a damage absorption shield with strength based on your maximum health, dealing damage to nearby enemies on activation. The shield returns damage and is replenished by a small amount each time it is struck by an enemy. The Templar no longer regenerates Magicka while the shield holds.
  • [Passive] Piercing Spear - Increases the critical strike chance with spear abilities and deal bonus damage to blocking targets.
  • [Passive] Spear Wall - Increase the amount of damage you block while you have a spear ability slotted.
  • [Passive] Burning Light - Adds a chance to deal bonus damage with spear skills.
  • [Passive] Balanced Warrior - Increases your weapon power and spell resistance by a small amount.

  • Dawn’s Wrath Skills & Abilities
  • The Dawn’s Wrath skill tree utilizes the power of the sun to burn enemies, dealing massive damage to both single targets and groups of enemies. This skill tree can really work well with any armor or weapon type, as none of the abilities rely on being close/away from an enemy. Different spells can serve different purposes, and so I think that if you want to be a multi-class type character then you should consider Dawn’s Wrath as your main spec. You could use Solar Flare to deal damage from afar, then run in with your battleaxe and tank a bunch of damage using Backlash.
  • [Ultimate] Nova - Calls forth a miniature sun at your target location, causing all nearby enemies to deal less damage while taking damage over time. Allies may activate the Supernova synergy, dealing damage and stunning all enemies in the area.
  • [Morph] Solar Prison - Allies may activate a more powerful synergy, Gravity Crush
  • [Morph] Solar Disturbance - Snares enemies standing in the area by 50%
  • [Active] Sun Fire - Hurls a white-hot projectile at an enemy, dealing both initial damage and additional damage over time. The target is snared for a short duration.
  • [Morph] Vampire’s Bane - Deals increased damage over time
  • [Morph] Reflective Light - Affects multiple targets
  • [Active] Solar Flare - Deal damage to the target and any nearby enemies; affected foes takes extra damage from the next attack.
  • [Morph] Dark Flare - Affected enemies receive 30% less healing
  • [Morph] Solar Barrage - Becomes an 8 m. radius
  • [Active] Backlash - Stores up incoming damage, when the effect ends nearby enemies each take some base damage plus the full amount of damage taken by the Templar during the Backlash duration.
  • [Morph] Unknown Name – 2% increase in power per attack for duration of ability (Stacks 5 times)
  • [Morph] Unknown Name - When backlash explodes leaves a node that heals 46 health every 2 seconds for 8 seconds.
  • [Active] Eclipse - The Templar reflects negative single target spells back towards enemy casters. Re-casting the Eclipse spell becomes more expensive for a short time.
  • [Active] Blinding Light - Causes all incoming enemy attacks to miss. Sometimes a missed attack causes the attacker to become off-balance.
  • [Passive] Enduring Rays - Increases the duration of all Dawn’s Wrath abilities.
  • [Passive] Prism - Gain additional Ultimate when activating a Dawn’s Wrath ability.
  • [Passive] Illuminate - Take less incoming damage from enemies which are affected by your Dawn’s Wrath abilities.
  • [Passive] Restoring Spirit - Restore a small amount of Magicka when activating an ability.
  •  
  • Restoring Light Skills & Abilities
  • As you can probably guess from the name, Restoring Light is the most heal-centric skill tree under the Templar class. Absolutely every ability in this tree is based around healing and protecting, there are no real damaging abilities at all. It might not be fun to level with, but chances are later on in the game Restoring Light specced Templars will be the bees knees for dungeons and raids. But does speccing into Restoring light mean that you will just have to sit back and do nothing but heal? Of course not! This is The Elder Scrolls Online. You have weapon skills, guild skills, racial skills, armor skills and a bunch of others that can help you expand your role as a healer into other areas.
  • [Ultimate] Rite of Passage - Channels a restorative aura; nearby allies take less damage while channeling. Heals the caster while channeling.
  • [Active] Rushed Ceremony - Heals a nearby wounded ally.
  • [Morph] Honor the Dead - Restore magicka when healing low health allies
  • [Morph] Breath of Life – Heals up to 3 targets
  • [Active] Healing Ritual - Heals all nearby allies, the caster receives additional healing.
  • [Morph] Lingering Ritual - Additional healing after 8 seconds
  • [Morph] Ritual of Rebirth - Heal self for an additional 50% (instead of 30%)
  • [Active] Restoring Aura - When slotted; you have increased Stamina and Health regeneration. When activated; allies regenerate Health and Stamina at a faster rate.
  • [Active] Cleansing Ritual - Instantly removes a negative effect from the caster and heals allies in an area. Allies may activate Purify, removing all negative effects.
  • [Active] Rune Focus - Creates an area of self protection, gaining immunity to interrupt effects and taking less damage while the effect lasts.
  • [Passive] Master Ritualist - Increased resurrection speed, players are resurrected with additional health with a chance of not consuming a soul gem in the process.
  • [Passive] Light Weaver - Your Restoring Light abilities gain the following effects; Restoring Aura duration increased, Healing Ritual cost reduced, Rite of Passage take less damage while channeling.
  • [Passive] Mending - Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing.
  • [Passive] Focused Healing - Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus).

 
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